2nd inCyber Cup playoff event... standings below
2nd Pat's Insty-Pay playoff event... standings below

Please re-check tee times/tournament info the night before
any event as there may be some changes

Please refer to some basic rules listed below the tee times

If you need to cancel you must call...
my cell phone number is 908-415-3440

inCyber Cup Playoff Standings

    Starting Points Fall Classic Total
    Blue Heron Pines
1 Sorrentino, Matt 170 225 395
2 MacLeod, Bob 200 175 375
3 O'Brien, Jack 110 250 360
4 Hooyman, Rich 160 83.3 243.3
5 Costanzo, Jaime 150 83.3 233.3
6 Grebel, Alex 180 50 230
7 Tricker, John 100 125 225
8 Formichella, Dave 190 33.3 223.3
9 Arnotte, Pat 20 175 195
10 Bilyk, Chris 140 40 180
11 Daly, John 90 83.3 173.3
12 VanDezilver, Harry 120 40 160
13 Appelt, Paul 130 20 150
14 Ennis, Frank 80 33.3 113.3
15 Jacobson, Greg 50 50 100
16 White, Doug 70 20 90
17 Cortese, Adam 60 20 80
17 Furey, John 30 50 80
19 Fanucci, Bob 40 20 60
20 Placenti, Rudy 10 33.3 43.3


inCyber Playoff Points
(based on individual net score, ties split points)

Event finish


Event finish










































inCyber Cup Final Payoffs

Overall inCyber finish













Pat's Insty-Pay Playoff Standings

    Fall Classic Total
    Blue Heron Pines
1 Frank, Bill 29 29
2 O'Brien, Jack 28 28
3 Sorrentino, Matt 27 27
4 Arnotte, Pat 25.5 25.5
4 MacLeod, Bob 25.5 25.5
6 Tricker, John 23 23
6 Keesling, Jim 23 23
6 Daly, John 23 23
9 Lauten, Craig 21 21
10 Hooyman, Rich 18.5 18.5
10 Tullio, Tim 18.5 18.5
10 Costanzo, Jaime 18.5 18.5
10 Furey, John 18.5 18.5
14 Grebel, Alex 14.5 14.5
14 Romano, Bob 14.5 14.5
14 Jacobson, Greg 14.5 14.5
14 Rocha, Tony 14.5 14.5
18 Bilyk, Chris 11 11
18 VanderVoort, Bruce 11 11
18 VanDezilver, Harry 11 11
21 Placenti, Rudy 8.5 8.5
21 Bonello, Peter 8.5 8.5
23 Lawson, Jerry 7 7
24 Formichella, Dave 5.5 5.5
24 Ennis, Frank 5.5 5.5
26 Cortese, Adam 3.5 3.5
26 White, Doug 3.5 3.5
28 Appelt, Paul 1.5 1.5
28 Fanucci, Bob 1.5 1.5

Insty-Pay Final Payoffs

Overall Insty-Pay finish

















inCyber Qualifiers - Please remember that during the 3 playoff events we have other formats that we are using for the full field event. ALL inCyber Cup points will be based on players net scores which will differ from the regular event formats. There is also a 5-over maximum for inCyber participants.
     The format for this event, The North vs The South and the second event in the inCyber Cup and Insty-Pay playoffs, is individual points (with minus's). Your points goal is below.
     The men will play the white tee at 6267yds (70.7/123) and the women will play the red tee at 5238yds (70.3/125). The all-in price is $135 ($105 + $10 for skins + $20 for the event prize fund). We'll settle up after the round. Please use a Ballamor scorecard and remember the inCyber Cup format, as always, is individual net, while Pat's Insty-Pay is the weekly format - individual points.
     Also, the GCNJ Match-Play Series Final between Jerry Lawson and Keenan Wolf will take place at Ballamor... good luck to both!! In the event of a tie, there will be an on-course playoff.

IMPORTANT: All groups MUST turn in 2 signed and totaled scorecards. Breach of this rule will be disqualification. For those of you who have been keeping a card out for other matches, you will need to copy your scores to a card for your own records.

Green = GCNJ Match-Play Series FINAL (winner earns $300)
Good luck Jerry and Keenan!!



Player 1

Player 2 

Player 3

Player 4



Ennis- 24

Furey- 12

Formichella- 26

Costello- 18



Cortese- 32

Jacobson- 22

Bilyk- 21

Keesling- 16



Tullio- 28

Arnotte- 31

Bertagna- 26

Grebel- 28



VanDezilver- 28

Mieczkowski- 27

Frank- 14

Romano- 20



Tricker- 27

Wolf- 26

Lawson- 23

Hooyman- 26



Bonello- 24

Rocha- 23

Mara- 20

Stringari- 20



J Appelt- 2

P Appelt- 14

Primak- 14

Fanucci- 14



Sorrentino- 15

Placenti- 17

O’Brien- 27

MacLeod- 24



Daly- 20

Costanzo- 22

Tushingham- 18

Vitriol- 17



Lauten- 9

VanderVoort- 10

White- 14

Godwin- 27

       NEW GCNJ LOCAL RULE: (EFFECTIVE IMMEDIATELY). The GCNJ has adopted a "local rule" as follows: When preparing to make a stroke, a player accidentally causes the ball to move; OR a player accidentally drops their ball, which hits or moves the ballmarker; OR a player accidentally drops their ball-marker, which hits and moves the ball OR; a player accidentally kicks and moves their ball on the green... THEN, in all instances, there is no penalty but the ball or marker must be replaced.
EXCEPTIONS: If a player intentionally moves their ball on the putting green without marking it OR a player accidentally moves their ball that is lying in the fairway, rough or bunker... THEN, in all instances, there is a 1-stroke penalty and the ball must be replaced.
 MORE: You MUST mark your ball and replace your ball on the exact side of the marker that you originally set it down. You CANNOT move the ball forward, left or right, and need to keep the ball as close to where it settled.
EXCEPTION: If greens have aeration marks you ARE permitted to make sure the ball is not in an aeration hole and place it as close as possible to the original spot.

     GCNJ LOCAL RULE #1: The GCNJ has adopted a "local rule" as follows: Information may be shared amongst TEAMMATES, regardless of the format for that weeks event. TEAMMATES are interpreted as follows: A player who is listed in the team standings as a member of your team and any of their guests for the week as well as a member of another team that you are teamed up with for the day. In the last instance that would be in a two-player format so it's legal anyway. There are many events where you will have a TEAMMATE in your cart with you and now regardless of the format for the week, it is permissible to provide information/advice. If the player in your cart is NOT on your team than discussing information/advice is not allowed. This rule is now in place for various reasons - the GCNJ plays a different course each week and typically we are bound to using cart paths only. Many groups I have played with in the league I often hear players discussing how far it is to this or that or to carry something over a hazard, etc. I never hear them ask a club selection, but many of these discussions are illegal anyway. The GCNJ feels that such information is more good than bad in that it encourages players/teammates to use course management and also with new courses on the schedule all the time we feel it will help to speed up play and to help in the camaraderie and sportsmanship of the league.

     GCNJ LOCAL RULE #2: The GCNJ in conjunction with the USGA's recent rulings has adopted two local rules for all events. First, the embedded ball rule is always in effect thru the green for all of our events. This means that if your ball is EMBEDDED anywhere on the golf course except in a hazard or bunker, you are entitled to relief as follows: a drop within ONE club length of the embedded ball and no nearer the hole without penalty. The second rule we have adopted allows players to remove stones in a bunker. This rule was adopted by the USGA last year allowing clubs to adopt a local rule to do so. We have. The procedure allows players to remove stones from the bunker; however, since the stones are interpreted as loose impediments, the ball shall not be moved in any way. The GCNJ has adopted this rule as well. Lastly, there have been some isolated reports of rule breaches brought to my attention and may I remind all players that the GCNJ adheres to the USGA Rules of Golf and I ask that each member does as well. If you see a breach of the rules it does not always mean that the player is cheating, rather they may not be sure as how to proceed. Should any such incidents arise, have the player play two balls and bring the  situation inside upon completion of play so that we may make a ruling on it. Thanks. 

     MATCH PLAY PICK-UP RULE: During match-play there has been some confusion regarding "picking-up" on a hole. The league rule is as follows: we ask players to pick-up for pace purposes only if they are out of the hole. If the hole you are playing is still in question regarding with no clear winner, you must continue to play out until the hole has been decided. If a player hits 2 balls OB off the tee and says I pick up and takes a max, and than his opponent gets on the tee and does the same after the first player already conceded, player 2 wins the hole. Also, when a player picks up, his handicap strokes are forfeited so he can not pick-up and take an 8 net 7 for his/her score. Once you pick-up, the hole is automatically awarded to your opponent regardless of what happens after that. 

USGA EXPLANATION ON STATUS OF "WASTE BUNKERS": Recently a ruling involving Stewart Cink in a playoff at the 2004 MCI Heritage Classic at Harbour Town Golf Links has given rise to a number of inquiries regarding the status of 'waste areas' or 'waste bunkers'. The Rules of Golf do not define such areas. By Definition, a bunker is a prepared area of ground from which turf or soil has been removed and replaced with sand or the like. On the other hand, a natural sandy area is not a hazard, and a player whose ball lies in such an area may ground his club lightly in, or remove loose impediments from, the area as the area is through the green. The PGA Tour Rules Committee identified a number of these areas around the Harbour Town Golf Links, referred to them as "waste areas" on their Local Rules sheet and treated them as areas through the green for the competition. It is a fact that the removal of loose impediments (in accordance with Rule 23-1) may incidentally cause the removal of a small amount of sand or similar material. However, if the player removes more sand or like material than would incidentally occur in the removal of such loose impediments and this action improves the lie of the ball, then a breach of Rule 13-2 occurs.

LATERAL WATER HAZARD: (DESIGNATED BY A RED STAKE): A player hits a shot into a red staked hazard. This is known as a lateral water hazard. The player has four options that he may consider. First, the player may play his ball from the hazard, being careful not to ground his club similar to being in a sand bunker, and incurring no penalty. Second the player may take relief from the hazard, marking two club lengths, no nearer the hole, from the edge of the hazard or from the red line if there is one, from the point at which the ball crossed into the hazard, not from where it currently lies, and incurring a one-shot penalty. Third, the player, after establishing the point that the ball crossed into the hazard, may take his ball from the hazard and go back as far as he would like, keeping the spot where the ball entered the hazard (not where it currently lies, rather where it first went in) between him and the hole and incurring a one-shot penalty. Lastly, the player may re-play his ball from the previous spot he just played from again incurring a one-shot penalty. Note: You must know without a reasonable doubt that your ball entered the hazard, you can not assume that your ball went into a hazard just because there is one in the area. If you do not know for sure that your ball went into the hazard than you have a lost ball and must proceed accordingly (see below).

     OUT OF BOUNDS: A player hits his tee shot, or any shot for that matter, out of bounds. (OB is clearly marked with a white stake). The player has only ONE option and that is to replay from the previous spot he just played from incurring a penalty of one-stroke. NOTE: If the player, after hitting his original shot into an area of uncertainty, puts a "provisional" ball into play at that time and gets up to the spot of his first ball and has no success finding it, than the provisional ball is now "in-play" with a one-stroke penalty. 

     LOST BALL: Player A hits his tee shot, or any shot for that matter, into an area of uncertainty and is unsure if his ball is safe or not. After spending NO MORE THAN 5 MINUTES searching it is determined that the ball is lost. The player's ONLY option upon discovering that his ball is lost is to return to the previous spot where the original ball was played from and re-play from there incurring a one-shot penalty. In this instance, and any others like it the player also should have played a "provisional" ball off the tee at the time he played his original shot into the uncertain area. If the player determines their original ball was lost, the provisional ball now becomes "in play" with a one-stroke penalty as well. The provisional ball also saves time rather than having to drive back to the original spot.



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